Why do video games always fall?

Yesterday, gaming website IGN posted a trailer Ashfall, described as a “post-apocalyptic massively multiplayer online shooter/RPG.” Today, the same YouTube account dropped a video for another title called Lords of the fallena “spiritual successor to the popular soul-like action RPG” from a game of the same name released in 2014. Coming later this year is the “action role-playing” Atlas caseswhile February showed that even VR is not spared After the fall. Add to that the launch of redfalla much-maligned “co-op looter-shooter”, and you have to ask yourself: Why do so many games have “traps” in their names?

First, the English language offers so many other exciting words here. Dive, tumble, fall over. Don’t tell me you wouldn’t play Ash bullets or Lords of the Tumbler? (If it was on Game Pass.)

What do these fall-type games mean to us? Well, many of these titles suggest that there will be a vague, uninspired fantasy world, with a hint of sci-fi or steampunk, that the player can be dropped into these environments and rewarded for button-popping with familiar particle effects. , that there might be the opportunity to do some looting and maybe shooting. Or maybe game developers are just paying reverence to the widely loved 2020 action RPG looter slasher Goddamnit?

Usually I just want commercial game studios to show a bit of creativity when it comes to naming. If there’s some secret industry requirement to include the word “fall,” at least have the decency to relegate it to a subtitle, like this year’s soulslike. Wed long: fallen dynasty or the live-service looter-shooter expansion Lot 2: Lightfall.

In the future, I demand more effort in game titles. I will grandfather existing series like Falloutwhich has been around for three decades, or Autumn guys, in which characters actually literally fall. But for everyone else: find a new word!

Or, you know, making a game that isn’t a boring action fantasy RPG looter shooter?

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