Another VALUING patch was uploaded today. This time around, Riot Games made some big changes to the game and its systems, including a significant decrease in the player income cap.
VALUING Patch 0.50 lowered the total credit limit from 12,000 to 9,000.
“We notice that players / teams who manage to accumulate a high amount of credits maintain a rich economic state for too long,” said Riot. “It becomes a monumental challenge for the opposing team to dethrone their economy.”
Related: Headshots and Slow Recoil Recovery No Longer Needed VALUING Patch 0.50
Player economy is one of the most important things to watch out for in a tactical shooter like VALUING. People cannot waste their credits. Teams need to coordinate when they want to buy weapons, when to save their credits, and when to force a purchase to win a crucial round of the match.
However, some players have complained about how difficult it is to break an enemy team’s economy once they’ve achieved a handful of back-to-back wins. Losing teams can always be blamed with just one loss, while a winning team can afford to lose multiple rounds and not worry about the credits since they have usually racked up the maximum amount.
As a result, these changes should allow losing teams a little more leeway to initiate returns. Teams that are ahead need to be a little more careful with their spending habits, as they can bottom out with their economy a lot faster if they’re not careful.
Possible credit wastage, on the other hand, can become a real problem now that there is a lower savings limit. Once you’ve hit that 9,000 credit limit, you should start offering to buy weapons to your teammates because you don’t want to lose the gold you earned.
You can read all the details of VALUING Patch 0.50 in the official Riot patch notes.